Aspect the Ratio!

Hi, folks! Today I’d like to talk to a little-appreciated element of games known as the aspect ratio!

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What’s the aspect ratio, I magically hear some of you ask? Here’s what it isn’t; it’s not a gelatin food made of low-frequency electromagnetic waves. No, that would be radio aspic. Far too many designers have failed to make the proper distinction between the two, resulting in messy game experiences that are almost impossible to get out of the upholstery.

 

Simply put, the aspect ratio is the ratio between the aspects of the game. “But Bjorn,” the sharper readers cry, “that’s no definition, it’s simply a restatement of the term you’re attempting to define!” Good work, sharper readers. You’re very clever, calling me out on my sloppy definitions. Have a cupcake or something to celebrate.

 

The aspects of the game, in this context, are basically just the width and height of the game screen. The aspect ratio is the ratio between them. So if the width is greater than the height, then the screen is short and fat (some call this “landscape” format), and if the width is less than the height, then the screen is tall and thin (those same folks would call this “portrait” format). If the width and the height are the same, friends, then you are going to have to face the reality that your game screen is, in fact, square.

 

Different aspect ratios can have a subtle impact on the look and feel of a game. A wide, flat screen can give a great sense of open space to a game where you run along the ground, but would be pure poop for a game that involved a lot of climbing. A tall thin screen, meanwhile, doesn’t work for anything unless you’re developing games for the iPhone, and who would be crazy enough to do that?

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Snowed!

Hi, folks! It’s been an intensely snowy few days here at the Institute, and we’re still clearing it all away!

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Generally speaking, we don’t get a lot of snow around here. Oh, we have weather, don’t doubt it, but it tends to take more prosaic forms like boiling pitch erupting from the ground, or pieces of starstuff tumbling from the heavens, all very normal and easy to handle as a rule.

 

Snow, however, confounds all our usual weather-dealing protocols. It’s a solid and a liquid at the same time. It’s cold, but it’s also white. It’s utterly silent, but it makes loud crunching noises under one’s hooves as one trots. Puzzling and perplexing!

 

We had a week of it, scratching our brains trying to figure out just how to dispose of the unexpected dump. Eventually, and I have to give you humans credit for this, we were able to get ahold of a few marvelous devices you call “shovels,” and thusly armed we were able to clear a path from the front door to, well, the back door. Hey, it’s a start!

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First Post of the Year!

Hi, folks! Welcome back to human time in your human year of 2012!

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I trust you all followed my end-of-2011 instructions to the letter by consuming buckets of sugar, vats of cream and multitudinous barrels of joy. If you left any out, I really do encourage you to go back and catch up; the overall effect is properly understood as a synthesis of all three indulgences.

 

So, now that we’re all charging happily into this fresh new year, what sorts of things can we expect? Well, as a magical unicorn, I do get some press releases and memos on future events to which you humans may not be privy. Here, I’ll share some!

 

February 2012: Mayans will unveil a new 5000-year stone calendar and put an end to all those silly 2012 end-of-the-world rumors.

 

July 2012: The world will end for completely unMayan-related reasons. Luckily, it will only end for eight seconds in the middle of the night until support staff in Michigan reset the system. It’ll be a close one!

 

October 2012: An exciting new game product will come out from PopCap Games and usher in a shining millenium of peace, hope and rejoicing (or not).

 

December 2012: Santa Claus will, in your human world, raise over $45 billion in a ground-breaking holiday IPO. Toy delivery will spike 15% on the announcement.

 

Whew! As you can see, there’s a lot coming up for you humans this year, so strap on your event-belts and get prepared for a wild ride unlike any other!

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Last Post of the Year!

Hi, folks! Welcome to the last Bjornblog post of the year!

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Of course, I could write up a post for next week and use the fancy blogging system to cue it up. But here’s the thing: I’m not going to. Next week is holiday time, in our world as well as yours, and for as long as I’ve been alive holidays are all about not doing blog entries. It meant that before I ever started doing blog entries, and it still means it now, more than ever. Indeed, I consider one of our most fundamental freedoms to be our ability to refrain from doing a blog entry on the last week of the year. If we don’t have that, friends, we have nothing. No doubt you agree!

 

So! Let me wrap up this entry (last of the year!) by wishing you all a most merry holiday season accompanied by buckets of sugar, vats of whipped cream and barrels and barrels of fierce, Peggle-flavored joy!

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Come Back, Mr. Sun!

Hi, folks! One of my favorite things about this time of year is how abominably dark it gets. And so quickly, too!

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Most folks, perhaps you included, tend towards the sunnier, more summertime stretches of the year when light and warmth prevail, good times are abundant, camping trips are feasible and you can see your hoof in front of your face after 4 o’clock in the afternoon. But I (as should be abundantly clear by now, faithful readers) am not most folks!

 

No, friends, no. The dark, gloomy state of things is where I flourish. Who needs happiness and sunshine? Not this intense and stalwart unicorn! Brooding blackness and overcast lightlessness suit me just fine! For in these conditions, other senses come to the fore. Toddies taste tarter. Smores smell smellier. Sounds are more audible and pain is more painful! Bring it on, I say!

 

Oof! Ow! Dammit, who left this chair… okay, you know what, folks? Forget everything I just said. Bring back the light! Return to us, Mr. Sun!

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Outer Reachings

Be greeted, Earthan humans! Splork Sporkan types letters into words you are now reading for fun and furious fulfillment!

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Information has reached Splorkan eyeholes of human search for “Higgs Boson.” Earthan science-mongers predict soon discovery of mystery god particle for making of mass!

 

Disappointment is sad to give, but I must inform all search is misguided. Higgs Boson is Biggs Bogus! Poopier theorized particle has not been invented in some timespan. Scalar gauge field to impart mass reveals flaws of majority in hu-man thinkings on overall subject. Splorkan science-flingers make key discoveries in previous illusion of time, not human fault to fail to stumble yet on correctness.

 

Not to be feared, however! Borp! Splork is happy to render insights on matter. Hah-hah! A pun was just made, are you aware while reading? Use of the term “matter” in referring to nature of material substance? Hah-ahah-hah! I am laughing again with intense gusto at emitted drollery.

 

But in all intention, matter inertially resists pushing-on through liquescent retarded and advanced gravity wavings propagating backforth on double dimensions of time. Sipmlicity is embodied in concept, once understood! Good night to you!

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Casting of the Pods

Hi, folks! Not long ago I was whinnying with my human friend and colleague Jeff Green at PopCap. Jeff, as I mentioned previously, is in charge of the PopCap blog (found, perplexingly, at blog.popcap.com). But did you know that he guides and directs the PopCap podcast as well in addition? Neither did I!

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First of all, what is a podcast, anyway? I consulted every dictionary I knew and none of them contained the answer. After a little clever and possible unethical sleuthing work, I was eventually able to uncover  the truth, which is that a podcast is a lengthy recording of human people talking about a subject. Why it’s called a “podcast” is mystery beyond any power, human or unicorn, to elucidate.

 

At any rate, PopCap has one, and Jeff’s already put a couple in the can. They’re available for human listening here, and allow me to tantalize you with Jeff’s description of the most recent one, to wit:

 

“In this very special second episode of the PopCast, Jeff and Joey welcome PopCap cofounder Jason Kapalka, Peggle Franchise director Joe McDonagh, and writer extraordinaire Stephen Notley for a wide-ranging discussion ranging from topics such as the eroticism of Peggle to the intellectualism of Twilight to the heretofore-never-revealed game design phenomenon known as ‘TTP.’ Bew yourself some herbal tea, and listen with someone you love.”

 

The eroticism of Peggle? JOE MCDONAGH??? This is high-grade stuff, folks! Check it out!

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Giving Thanks

Hi, folks! I’m told you in the part of the human world known as “The States” have just completed a quaint celebration known as “Thanksgiving.” In the fading spirit of this holiday, then, I asked the Masters to compile a list of all the things for which they are thankful!

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Marina Squid: “I’m thankful for this HUUUUUGE bucket of oysters I’ve got right in front of me, so if you’ll excuse me I’m going to start stuffing myself with them right now!”

 

Lord Cinderbottom: “Of all the elements I enjoy, it is oxygen, with its attendant fire-enabling properties, that I find most pleasing, and indeed, pleasurable.”

 

Warren Rabbit: “Right now, let me tell you, I am very, very thankful the owners of the Heaviside Casino were so understanding about our little misunderstanding, because I really like having the use of my arms, legs and teeth.”

 

Tula Sunflower: “Thankful? Where to begin? I’m thankful for the sun and the Moon and the air and the sky and the rain and the sky and the soil and I mentioned the sky, didn’t I? The sky is really good!

 

Claude Lobster: “Ah, oui! I thank you all for the memories, most pungent and vibrant, the remembrances of all of our times together flipping ze Flippers, pitching ze Peggle ball back and forth for hours on ends. Such glories, they make me to weep!”

 

Splork Sporkan: “Borp! Fullreach of cosmotic expansion gives great happiness to myself, so thanksgiving is given at this time plus others!”

 

Renfield Pumpkin: “I’m just happy I managed to dodge the annual pumpkin pie carnage for another year! It was a close thing!”

 

Master Hu: “Ommm… the eternal balance of yin to yang brings peace to this owl, for otherwise stuff would get majorly goofy.”

 

Kat Tut: “Yarn! Yarn yarn yarn! Yarn and naps! Naps! And Peggle! Peggle, yarn and naps are things I’m grateful for! Meow!”

 

Jimmy Lightning: “Dude, radical! I am so pumped about stuff! Things are tubular to the max… and beyond!!! What was the question?”

 

Ah, Jimmy… you always know just what to say. And for me? What is the thing for which I, Bjorn Unicorn, Headmaster of the Peggle Institute, am most thankful? Why, that this week’s blog is finished, of course!

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No Words

Hi, folks! Sorry about missing out on the blog last week, but you know how it is: we ran out of language!

 

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Normally, of course, I make sure to hang on to at least as much language necessary to post my blog, but last week I used it all up yelling at Jimmy for something I don’t remember. What was it again? Something about encasing the entire Institute in clear unbreakable plastic, I believe? In fact, I think that was exactly it! My goodness, I certainly did a lot of yelling for that one. I started bright and early the moment I arrived and kept going straight through until the sundown, stopping only briefly for coffee and to poop a couple of times.

 

So, as you could easily imagine, when it came time to compose last week’s blog post, I was completely and utterly out of words! I know I should have held a handful of them back, but when you’re yelling at Jimmy it’s very easy to get on a roll and you just don’t want to stop. Trust me!

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New Applicants

Hi, folks! In our never-ending quest to improve and expand Peggle in every way imaginable, we interviewed a group of new Peggle Master hopefuls this morning!

 

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First I got a chance to chat with Shelly, a lovely young turtle who’s been working hard on her new Slomo power. When activated, the Slomo makes the Peggle ball move verrrrrrrrrry slowly. I tried it, and it was dizzying! I’ve seen some moving things and some motionless things, but I’ve never seen a thing that was so close to being both at the same time!

 

After Shelly we had Beezus drop by. He’s a smartly-dressed bee whose BuzzBomb power causes the ball to emit an ear-piercing sound for as long as it’s in the air. It’s really loud! After just a few shots I had to jam pencils in my ears to deafen myself!

 

Edgar, of course, is a jolly, underweight elephant. I’m really excited about his Nutzo power, which causes the ball to temporarily swap places with a peanut held in an alternate dimension. Incredible! Watching the transposition take place was definitely one of the most affecting, spiritual moments of my life.

 

And finally, we squeezed in just enough time to evaluate Hormel, an irascible porcupine with a taste for adventure. His power, the Fourier Transform, decomposes any function into its oscillatory functions! I’ve never realized the value of converting a complex-valued function of a real variable into another before, but now that I’ve seen it, the possibilities are endless!

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