Feelin’ It!

June 23, 2009

You know what I love? PEGGLE! It’s a great game!

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Now admittedly, this may not be the most shocking thing to hear here, especially considering the entire Pegglefever blog and everything in it has been devoted from the start to delivering the Peggle-is-awesome message every way imaginable.

But you know, lately I’ve gotten so wrapped up in administrative duties at the Institute and cross-universal politicking with the PopCap humans that I forget to stop, take a second, smell the tulips and play a game of Peggle!

I cantered over to the “Shadowshine” board from Peggle Nights, a fiendish level in which bumpers block almost all direct shots from the Launcher.

First off folks, holy Moon, I am rusty. The level kicked my donkey sideways! Three times in a row!

Sweat poured down my muscular flanks as I realized that, if I didn’t get Fever this fourth time around, I would be forced to hand over Headmastership of the Institute to Claude!

Tension was –needless to say but I’m saying it anyway– high.

I popped the first green peg early, useful for clearing out the right side but leaving me disadvantageously positioned for the endgame. I was down to my last ball and the other green peg was blocked, or at least a little too tough to get to with my attenuated abilities.

My only chance was to go for the gusto. Line it up…

aim…

aaaaaiiiiim…

Gusto achieved! I get to keep my job! I love this game!

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And what of the Peggle Art Contest? Forbear, friends, forbear! We’re judging as fast as we can! Results are a-gallopin’ your way as fast as is physically, socially and magically possible! Soon!


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