Spotlight: Jeremy Bilas

April 08, 2009

Hi, folks! Guess what! The retail version of Peggle Nights just came out in your universe! What a great excuse to present this interview with PopCapper Jeremy Bilas!

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Bjorn Unicorn: Jeremy, why don’t you tell us what you do?

Jeremy Bilas: I’m a Game Developer at PopCap.

B: What does that mean, exactly?

J: That means I write the code that drives the Peggle universe and the game.

B: Sure. You can believe that if you like.  So, if you could improve one thing about Peggle, what would it be?

J: I don’t know that it can be improved, but if I were to improve one thing I would make more sparkles and shiny stars and unicorns and rainbows.

B: What a great answer! Shifting gears a little bit, what’s your favorite track off the Cars’ 1984 hit album Heartbeat City?

J: Um.

J: I’m unfamiliar with that album.

B: Really? “Magic”? “Drive”? “Hello”? “You Might Think”?

J: No.

B: Aww…  well, I’m just gonna put you down as “You Might Think.”

J: Whatever you think is good.

B: What is your favorite Peggle level?

J: You know, I’m kind of partial to the Peggle Nights level, the—I don’t remember the name of it, the two rings level…

B: I think that’s a Kat Tut level. “Jump the Squid.”

J: I like being able to get that ring just right and get my ultra slide in both of the rings in a single game.

B: You can do that?

J: Occasionally, yes.

B: Whoa. You are good!

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That’s all we have space for today! Come back tomorrow as we grill Jeremy on his favorite Peggle Master, how he deals with not being a unicorn, and maybe-secrets of Peggle 2!

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