Hi, folks! Guess what! The retail version of Peggle Nights just came out in your universe! What a great excuse to present this interview with PopCapper Jeremy Bilas!
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Bjorn Unicorn: Jeremy, why don’t you tell us what you do?
Jeremy Bilas: I’m a Game Developer at PopCap.
B: What does that mean, exactly?
J: That means I write the code that drives the Peggle universe and the game.
B: Sure. You can believe that if you like. So, if you could improve one thing about Peggle, what would it be?
J: I don’t know that it can be improved, but if I were to improve one thing I would make more sparkles and shiny stars and unicorns and rainbows.
B: What a great answer! Shifting gears a little bit, what’s your favorite track off the Cars’ 1984 hit album Heartbeat City?
J: Um.
J: I’m unfamiliar with that album.
B: Really? “Magic”? “Drive”? “Hello”? “You Might Think”?
J: No.
B: Aww… well, I’m just gonna put you down as “You Might Think.”
J: Whatever you think is good.
B: What is your favorite Peggle level?
J: You know, I’m kind of partial to the Peggle Nights level, the—I don’t remember the name of it, the two rings level…
B: I think that’s a Kat Tut level. “Jump the Squid.”
J: I like being able to get that ring just right and get my ultra slide in both of the rings in a single game.
B: You can do that?
J: Occasionally, yes.
B: Whoa. You are good!
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That’s all we have space for today! Come back tomorrow as we grill Jeremy on his favorite Peggle Master, how he deals with not being a unicorn, and maybe-secrets of Peggle 2!